Conversations With Charisma Game Bundle
YOU GET ALL THREE GAMES!
Backed by research, the Conversations with Charisma Game Bundle consists of 3 interconnected card games that scaffold interpersonal skill-building and enhance communicative competence of kids aged 9 years or older. They can also be played as stand alone games for all ages to just simply kick back and have deep and meaningful conversations to get to know one another better!
- Playtested and approved by educators across the United States and Canada
- Anchored to ASCA Mindsets & Behaviors for Student Success standards
- Grounded in peer-reviewed doctoral research
- Ages 9+
- 15-20 minutes
- 2-4 players
What You Get with Purchase:
3 card games each consisting of 54 card decks that include game instructions:
IRC123! helps kids learn how to become great conversationalists by actively listening, thinking of how to respond and connecting through carefully crafted speaking prompts. The goal is to become comfortable with the mechanics of back and forth dialogue and ease players into enjoying conversation with others. The game’s design accounts for social anxieties, personality type and all levels of comfort related to interpersonal connection. This game is suitable for kids and people of all ages looking to enjoy enriching conversations.
5WH! helps kids create limitless conversations by generating prompts through creativity and collaboration. The goal is to create and collaborate with others while maintaining focus on individual pursuits i.e. individual points contribute to group points. The game’s design introduces competition and promotes teamwork. This game is suitable for kids comfortable with the mechanics of conversation and ready to work with others in a semi-competitive space. This game is also perfect for tables of friends looking to work together and hit deeper levels of creative conversations.
Cue’d Up! helps kids interpret all sorts of social cues to better understand one another through role-play. The goal is to recognize nonverbal and paraverbal social cues while conversing with others. The game’s design includes roleplay to enact various social cues. This game is suitable for kids and people of all ages looking to compete in an intense head-to-head guessing game.