The Research

Game-based learning refers to the borrowing of certain gaming principles and applying them to the classroom setting to engage students. The motivational psychology involved in game-based learning allows students to engage with educational materials in a playful and dynamic way. Conversely, traditional learning refers to the customary style of a classroom setting where the teacher moderates and regulates the flow of information and knowledge. The linked studies below support the use of games as tools to positively impact student learning:

Game-based Learning and 21st Century Skills

Increasing Children’s Social Competence Through Games

An Empirical Examination of Effective Practices for Teaching Board Game Play to Young Children

The Effectiveness of Games for Educational Purposes

Effects of Using an Instructional Game on Motivation and Performance

Tabletop Games and 21st Century Skill Practice In The Classroom

Peer Interaction and The Development of Social Competence

Peer Relationships As A Predictor of Academic Performance

Relations between Social Competence and Academic Achievement in Early Adolescence

Sense of Relatedness as a Factor in Children’s Academic Engagement and Performance

Classroom Social Experiences as Predictors of Academic Performance

Social Skills and Life Satisfaction

Board Game Play Intervention on the Socialization of Children with Disabilities and Their Peers

Playing Group Games and Social Competence

A STUDY ON TEACHERS’ EXPERIENCE AND SELF-EFFICACY TO THE USE OF ANALOG/TABLETOP GAME-BASED LEARNING

Stakeholder Interview Findings 3 of 3

Stakeholder Interview Findings 2 of 3

Stakeholder Interview Findings 1 of 3