The Research
Game-based learning refers to the borrowing of certain gaming principles and applying them to the classroom setting to engage students. The motivational psychology involved in game-based learning allows students to engage with educational materials in a playful and dynamic way. Conversely, traditional learning refers to the customary style of a classroom setting where the teacher moderates and regulates the flow of information and knowledge. The linked studies below support the use of games as tools to positively impact student learning:
LinkedIn Newsletter articles:
Game-based Learning and 21st Century Skills
Increasing Children’s Social Competence Through Games
An Empirical Examination of Effective Practices for Teaching Board Game Play to Young Children
The Effectiveness of Games for Educational Purposes
Effects of Using an Instructional Game on Motivation and Performance
Tabletop Games and 21st Century Skill Practice In The Classroom
Peer Interaction and The Development of Social Competence
Peer Relationships As A Predictor of Academic Performance
Relations between Social Competence and Academic Achievement in Early Adolescence
Sense of Relatedness as a Factor in Children’s Academic Engagement and Performance
Classroom Social Experiences as Predictors of Academic Performance
Social Skills and Life Satisfaction
Board Game Play Intervention on the Socialization of Children with Disabilities and Their Peers
Playing Group Games and Social Competence
A STUDY ON TEACHERS’ EXPERIENCE AND SELF-EFFICACY TO THE USE OF ANALOG/TABLETOP GAME-BASED LEARNING
Stakeholder Interview Findings 3 of 3
Stakeholder Interview Findings 2 of 3
Stakeholder Interview Findings 1 of 3
Additional studies from the research literature:
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